
Your Guide to Design Patterns – Prototype Pattern
The Prototype pattern is a creational design pattern. It is used to specify the kind of objects to create using a prototypical instance. You can create new objects by copying the prototype.
The Prototype pattern is a creational design pattern. It is used to specify the kind of objects to create using a prototypical instance. You can create new objects by copying the prototype.
Fribble: to act in a foolish or frivolous manner We all need a little frivolity on our lives. Every job, no matter how meaningful and rewarding, has boring tasks. And those boring bits may seem even more boring than usual these days, thanks to the cold and the pandemic. So
The strategy pattern is a behavioural design pattern. The intent of the strategy pattern is to define a family of algorithms, encapsulate each one, and make them interchangeable. In this article we’ll look at some example code.
Neologism: A new word, or a new meaning for an established word. Wikipedia defines “jargon” as the specialized terminology associated with a particular field. Every industry has its jargon. But the IT industry has taken jargon to such levels that our jargon has its own name: geek speak. This is why nobody understands
The Adapter pattern is a structural design pattern. The intent of the adapter pattern is to convert the interface of one class into that of another class. Adapters let classes work together that wouldn’t otherwise because of incompatible interfaces.
Indomitable: Cannot be subdued or overcome News reports last week used the word “insurrection” to describe the unrest in South Africa. That’s a scary word, with hints of civil war. It means to rise in open revolt against civil authority. Ordinary South Africans again proved their resilience and their ability
The singleton pattern is the simplest design pattern, and a good place to start. We’ll use a simple event logging class as an example of the Singleton pattern.
Imposter syndrome: the subjective belief that you are not as competent as others perceive you to be.
Design patterns are part of the set of skills that OO designers and software developers need. In this article I discuss the origin of design patterns, what they are, and the design patterns that we use in software.
FUD: Fear, Uncertainty, and DoubtA tactic to undermine a competitor by using negative or false information.
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